Window Mode: Fullscreenįullscreen mode is the best way to play any game since windows gives higher performance priority to Fullscreen games. You also have less strain on your eyes which is a must when playing long gaming sessions. Higher Resolution is always better since you get a great gameplay experience and clear visuals. So try to use the best API your GPU supports. Not all GPU support the newer API however. The newer API offer better performance for gaming.
For now, feel free to brainstorm Weapon upgrades, perks, or give ideas for a completely different arsenal, perk system or whatever. Berserk (Instead of fists, Sam uses the Sword with Infinite Slashes.)Īs for the rest of the game (Story, level design, details, etc.) that will be reveled in the video itself. > Heat Blast (Death Ray is its own weapon now)ħa. Dual wield speed increased (Like Doom Mobile Turret) > Quad-barrel (Fire twice before reload) Windup time decreased (Functions like Doom Eternal's auto fire mode but with no movement or aiming speed penalty) Enough Points to gain all perks and upgrades by end (With Secrets).
Executions no longer hidden behind perks. New tool: Last Hope shield (Deflects projectiles.
Serious Sam 2 hand grenades will return (20 Grenade max). Dual Wielding removed (New features will compensate for its removal). Other than pistols, weapons will no longer reload. I'll even credit you in my video once I start recording my finished script on Feb 6. I'll lay down what I ideas I have so far and you can reply with ideas of your own for the Weapon Upgrades and Character perks. The problem is that I'm having trouble designing a new skill tree and weapon upgrades. Not long ago, I created my first voiced YouTube videos which were reviews of the Serious Sam games:įor Part 3, I'm planning to create a blueprint for Serious Sam 5.